If you have read my other blog posts then you probably have
a clear idea of why I love and am interested in animation. I am definitely not
the only soul with this interest. It has taken the creativity and ingenuity of
many others with a similar passion to develop this new field. What is the
driving force that has brought these people to the world of computer animation?
Why has the film industry evolved from the world of traditional special effects
with puppets, robots, miniatures, real explosives, and large physical sets to the
world of computer graphics to produce these same effects? Should computer
graphics be considered art and it’s practitioner’s artists? In todays blog I
intend to examine some of these questions to find out what’s driving the minds
behind computer graphics.
The discovery of perspective in the 1400’s was
revolutionary. It revealed that a three dimensional environment could be
accurately recreated using a set of rules. With these rules, many artists began
experimenting with perspective and were each able to obtain similar results.
Recreating three dimensions on a computer was inevitable; we just needed to
program the computer to use these same rules, which led to the development of
simple wireframe 3D models.[i]
Today these early 3D models might be considered super simple, but they opened a
portal to a whole new dimension of creativity!
The president of the most prestigious animation company,
Pixar, is also the one of the biggest pioneers of the field. Edwin Catmull’s
experimental research and remarkable developments in the new media of computer
graphics gave birth to the field of 3D computer animation. He first gravitated
to the field because he had a great interest in creating true curved surfaces
on a 3D model. [ii]
His research in to this subject led to the development of what are now called “SubdivisionSurfaces” which are used in every major 3D animation package for creating
smooth organic creatures and surfaces. To push himself in to new boundaries, he
worked towards the goal of emulating reality. His ultimate goal was not to
create photorealism, but by pushing towards realism, it helped drive him and
his team forward to create new big breakthroughs in 3D technology. Thanks to
Moore’s Law and developments of computer technology it is now possible to
create 3D images that perfectly emulate reality. However, the goal of most 3D
artists is not to recreate reality, but to express their imagination and
breathe life in to characters that do not really exist. “You
can create your own universe. You can visualize your wildest imagination in a
photorealistic way if you like to and you can bring it to life by animating it.
” - Mark Gmehling[iii]
When it comes to creating new universes, George Lucas is one
of the first names that comes to mind. In the original Star Wars Trilogy, Lucas teleported his viewers in to a new universe,
complete with fascinating aliens, planets, epic spaceships and new technology. At
the time Lucas had pushed the limits of what could be done using special
effects, but he had bigger worlds and ideas in his mind that simply could not
be done using traditional special effects. For his new Star Wars Prequels, Lucas went all out, using 3D computer animation
for anything and everything: sets, spaceships, explosions, and even characters were generated with computer graphics. While the new films may not have reached
the same level of greatness as the original films, they were the first films to
fully integrate 3D environments and characters with real live action actors. Other
films like Jurasic Park had
previously blended 3D imagery with the real world, but Star Wars: The Phantom Menace was the first to use 3D graphics not
just for special effects but also for 3D sets. The true beauty of using 3D
graphics in this film became most apparent in the editing stage; Lucas was able
to easily alter and recreate scenes at the computer without ever having to
reshoot anything.[iv]
An entire army of robots could only be done with 3D |
Many may wonder what the importance of using computer
generated sets as opposed to real ones is. One of the most costly aspects of
creating massive worlds in a film is the cost to build the sets. In the infant
years of cinema, gigantic sets were actually painstakingly built, but these were
problematic as they take up a lot of space and are very costly. To keep budgets
reasonable, new techniques needed to be developed. A popular technique was to only
build small sections of an environment and add in the rest with a painting on glass
which was placed in front of camera. This technique is known as matte painting.
This technique has worked quite well, but as technologies evolve, so do the
audience, and the audience wants to see moving worlds. With the 2D matte
painting, all the camera angles must remain fixed and static. 3D computer
animation breaks through this barrier, allowing total freedom of camera
movement. In addition a small set is no longer required, saving producers
money. You might not have realized it, but most of the town in The Truman Show was done entirely in 3D.
Using 3D for this film allowed the director to get the perfect town which would
otherwise have to be built, quite a costly endeavor. [v]
Although computers offer numerous advantages over traditional mediums for producing art they are often discredited. Some people consider computer art cheating, but “Computers don’t generate art. Artists generate art.”[vi] states CG Artist Ron Miller. A common misconception is that computers do all the work, but artists are needed to create objects and worlds in 3D and to animate and bring them to life. Without an original copy of a 3D sculpture or digital art piece, computer art cannot be marketed in the same way that a traditional painting or sculpture could. Artist David Mattingly actually sees this lack of an original to be a major benefit to computer art, “…almost no one will ever see your original, while thousands of people will see the printed piece. Worrying about the original is so last century.”[vii] Last century art scholars may not consider computer art to be art but as new generations are born in to a world filled with computer art it will be difficult to refute the artistic merit and talent required to create computer graphics. There are many different reasons that people have been drawn to the world of computer animation, but one thing is constant: computer graphics provide the artist with total creative freedom without the constraints of reality.
[i] Paquette, Andrew. "Introduction." In Computer Graphics for Artists: An Introduction, 1st ed., 10 - 122. Springer, 2008.
[ii] Hanrahan, Pat , and Edwin Catmull. "A Conversation with Ed Catmull." ACM, November 1, 2010.
[iii] Slee, Sarah. "Mark Gmehling interview." 3D Artist, March 27, 2011.
[iv] Rickitt, Richard. "Animation." In Special Effects: The History And Technique, 1st ed., 187. Billboard Books, 2000.
[v] Rickitt, Richard. "Matte Painting." In Special Effects: The History And Technique, 1st ed., 206 - 207. Billboard Books, 2000.
[vi] Frank, Jane , and Ron Miller. "What Would Bonestell Have Done?." In Paint or pixel the digital divide in illustration art, 1st ed., 81. New York : Nonstop Press, 2007.
[vii] Frank, Jane , and David Mattingly. "Everything I Know About Being A Digital Artist." In Paint or pixel the digital divide in illustration art, 1st ed., 73. New York : Nonstop Press, 2007.
[i] Paquette, Andrew. "Introduction." In Computer Graphics for Artists: An Introduction, 1st ed., 10 - 122. Springer, 2008.
[ii] Hanrahan, Pat , and Edwin Catmull. "A Conversation with Ed Catmull." ACM, November 1, 2010.
[iii] Slee, Sarah. "Mark Gmehling interview." 3D Artist, March 27, 2011.
[iv] Rickitt, Richard. "Animation." In Special Effects: The History And Technique, 1st ed., 187. Billboard Books, 2000.
[v] Rickitt, Richard. "Matte Painting." In Special Effects: The History And Technique, 1st ed., 206 - 207. Billboard Books, 2000.
[vi] Frank, Jane , and Ron Miller. "What Would Bonestell Have Done?." In Paint or pixel the digital divide in illustration art, 1st ed., 81. New York : Nonstop Press, 2007.
[vii] Frank, Jane , and David Mattingly. "Everything I Know About Being A Digital Artist." In Paint or pixel the digital divide in illustration art, 1st ed., 73. New York : Nonstop Press, 2007.
This was a great post on computer art. It had a lot of interesting facts about different artists and how they have contributed to the use of computers in filmmaking. All of the images and links that you have incorporated throughout your posts are really good and informative as well.
ReplyDeleteThis is a good looking blog. I like the color combos. Blogs usually have too much detail and different things going on, or they are so simple they are boring. Your blog is detailed enough that it is interesting. But it is not too simple to the point that it is boring. You have found a happy medium.
ReplyDeleteLove this paper! The Moore's Law Got Me! was hilarious and I enjoyed the Fake or Foto challenge. Awesome job. Your voice is demonstrated and your hyperlinks aren't shy to be creative.
ReplyDeleteI do have a couple criticisms: spell and grammar check, I found a couple errors. And secondly, I enjoy your background, but it seems a little off as to what your subject is.
Otherwise, great blog!
Ah, The Truman Show, one of my favorites. I had no idea the town in it was done all in 3D. I know you said it was a money issue, but why did they not just search for some suburban town and film there? I'm sure if they looked hard enough they could have found one that matched what they were looking for. I feel like it would have saved them a ton of time versus animating it all.
ReplyDeleteThis is really cool stuff. You love your topic, you make ME love it, and your points are all well supported. I do have one note, however, and that's that I'd shy away from using exclamation points in persuasive writing. That might be overly old-school of me for this context, though.
ReplyDeleteThis sort of topic is probably one of my weakest areas of knowledge. I have no background knowledge with any of this kind of stuff, but your blog was easy to read and I enjoyed all the background knowledge you provided in your post. Great color scheme too. :)
ReplyDeleteReally interesting topic, I as well don't really know anything about animation but I can appreciate all the effort in it. Thank you for making a little easier to understand. As fas as your blog, it is very readable. But I think it can be a little bit more interesting since you are in animation.
ReplyDelete